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			<guid isPermaLink="true">http://swinger-social-network.brandilove.com/games-for-swingers/truth-or-dare-strip-poker</guid>
			<title>Truth or Dare Strip Poker</title>
			<description><![CDATA[<div style="float: left; margin: 0 10px 10px 0;"><img src="http://swinger-social-network.brandilove.com/content/pages/games-for-swingers/thumb_100x100/truth-dare-swingers.jpg" /></div><p>In this fun variant, losing all of one's clothes doesn't mean you can't keep participating in the game. This is a game which doesn't necessarily have a set winner, as play can continue even after everyone has lost all of their clothing. Once a person has lost all clothing, they continue playing their hands as normal. Whenever a totally nude player is required to lose an article of clothing, they instead subject themselves to a Truth or a Dare, administered by the player with the highest hand that round.</p>
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<!-- This Begins the Truth or Dare Strip Poker Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->

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<td><span style="text-decoration: underline;"><strong>Short Description:</strong></span></td>
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<td>In this fun variant, losing all of one's clothes doesn't mean you can't keep participating in the game. This is a game which doesn't necessarily have a set winner, as play can continue even after everyone has lost all of their clothing. Once a person has lost all clothing, they continue playing their hands as normal. Whenever a totally nude player is required to lose an article of clothing, they instead subject themselves to a Truth or a Dare, administered by the player with the highest hand that round. Traditionally, in Truth or Dare, the person performing the Dare, or answering the Truth gets to choose between Truth or Dare. You'll likely find a lot of players sticking to Truth if you go about it that way, though. One solution to this is not allowing players to choose the same option more than twice in a row (usually, but not always resulting in a truth-truth-dare-truth-truth-dare pattern)
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<td><span style="text-decoration: underline;"><strong>Items Needed:</strong></span></td>
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<td>An ordinary deck of 52 playing cards. </td>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Description:</strong></span></td>
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<p><strong>Truth or Dare Strip Poker</strong><br />
   <br />
  In this fun variant, losing all of one's clothes doesn't mean you can't keep participating in the game. This is a game which doesn't necessarily have a set winner, as play can continue even after everyone has lost all of their clothing. Once a person has lost all clothing, they continue playing their hands as normal. Whenever a totally nude player is required to lose an article of clothing, they instead subject themselves to a Truth or a Dare, administered by the player with the highest hand that round. Traditionally, in Truth or Dare, the person performing the Dare, or answering the Truth gets to choose between Truth or Dare. You'll likely find a lot of players sticking to Truth if you go about it that way, though. One solution to this is not allowing players to choose the same option more than twice in a row (usually, but not always resulting in a truth-truth-dare-truth-truth-dare pattern)<br />
   <br />
  Another option is to shift the choice to the person doing the asking or daring (the winner of the hand).<br />
  Truth: A person owing a truth is asked a question by the winner of the hand, and is expected to answer truthfully. These questions are usually sexual in nature, but don't have to be, they are sometimes embarrassing, but in the spirit of the game, the loser should try to answer as truthfully (if not as completely) as possible.</p>
<p><strong>Dare</strong>: As Truths, the winner administers these to whoever has no clothes, and is required by the game to remove something. Instead of a question, the player is asked (dared) to perform some action. There may be times when a player will refuse to answer a question, or do a Dare (spoil-sports!).<br />
   <br />
  For these situations, have an alternate punishment for failing to live up to the Dare. If you and your friends are drinking, a shot of tequila can serve as punishment, and might loosen up that prudish player! If not, think of something all players agree on before hand.<br />
   <br /><strong>
  Other possible punishments:</strong><br />
   <br />
  <strong>Jumping Jacks</strong> - Faced with a consequence of doing this nude in front of everyone may make the dare seem more appealing.<br />
   <br />
  <strong>Frosty</strong> - The uncooperative player's underwear goes in the freezer for a while, and they have to wear them for a round after they come out. It is very important that all players understand and agree to all the rules of Strip Poker before play begins.<br />
   <br />
  Anyone not willing to follow through on rules established before the game began should not be playing! Nobody likes a spoil-sport, and people should not be forced or pressured into doing something they don't want to do. Avoid these problems by making everything clear from the get-go. If someone does chicken out, let them, and just don't invite that person to play in your next game.<br />
   <br />
  And remember I am always looking for fun new games so if you have an idea or a link to a game that you believe should be featured please leave me a message over at <a href="http://swinger-social-network.brandilove.com/models/brandi-love/profile">my profile</a>.</p>
<p><strong>The Most Common Poker Variant Played:  Five Card Draw</strong></p>
<p>Five-card draw is a <a href="http://swinger-social-network.brandilove.com/games-for-swingers/strip-poker-swinger-games">poker</a> variant that is the simplest and often the first variant learned by most players. It is common in home games but rare in casino and tournament play. The variant is also offered by some online venues, although it is not as popular as other variants such as Texas hold 'em.</p>
<p>In casino play the first betting round begins with the player to the left of the big blind, and subsequent rounds begin with the player to the dealer's left. Home games typically use an ante; the first betting round begins with the player to the dealer's left, and the second round begins with the player who opened the first round.</p>
<p>Play begins with each player being dealt five cards, one at a time, all face down. The remaining deck is placed aside, often protected by placing a chip or other marker on it. Players pick up the cards and hold them in their hands, being careful to keep them concealed from the other players, then a round of betting occurs.</p>
<p>If more than one player remains after the first round, the "draw" phase begins. Each player specifies how many of their cards they wish to replace and discards them. The deck is retrieved, and each player is dealt in turn from the deck the same number of cards they discarded so that each player again has five cards.</p>
<p>A second "after the draw" betting round occurs beginning with the player to the dealer's left or else beginning with the player who opened the first round (the latter is common when antes are used instead of blinds). This is followed by a showdown if more than one player remains, in which the player with the best hand wins the pot.</p>
<p>The five-card draw variants are often considered as the most difficult to master psychologically, due to the fact than no cards are open and that bluffs (or semibluffs) occurs already at the draw of new cards. Players must pay attention to how many cards other players change, but shall not take too much for granted in this phase. When changing cards psychology is a main factor. For instance is it not advisable to always draw three new cards when holding a pair, although mathematically this is the best way to improve the rank of the hand. Reason is that the other players quite easy can "read" the hand. Better might sometimes be to only draw two or one new card, trying to "scare" other players that the hand is better than it really is.</p>
<p>The opposite can also be used. In a game were a player has three of a kind, sitting "late" and several other players has drawn new cards, it might be a good idea to just by one card. Other players may then underestimate such a hand, believing the player has two pairs or lacks a card for a straight or flush (which seldom works). In games with a full 52 card deck and four player or more, two pairs are very often the winning hand.</p>
<p>It's also imperative to vary both the way to draw the numbers of new cards in equal situations and how to bet both before and after the draw. If a player is "easy to read" he very seldom will win large pots even when holding a very good hand.</p>
<p>The most common error is to "throw good money after bad" and make calls at high stakes only to avoid being bluffed. Very few true bluffs really work in the long run, the "bluffer" usually does have some kind of strength, but only plays the hand as if it were higher than it really is. (Especially when a typical "caller" is discovered at the table). For instance playing a pair of aces as if it were a straight, flush or full house. Such a play is "insured" against all lower pairs, but far to often player with a lower pair calls at expensive times only to make sure he or she is not bluffed.</p>
<p>However cheap calls do not apply to throwing good money away, especially when calling (but not raising) a player unknown. It may be worth a minor amount of money just to see a hand in the long run.</p>
<p>It's debatable however a player sometimes benefits in the longer run by sometimes being discovered with a total bluff. For instance declaring pleased with a rubbish hand and then try a not to high bet with the pure purpose to be discovered. It might give such a player a benefit when he or she later really gets a really good hand. The backside is that after such a discovered bluff the bluffer must wait a very long time before he can he or she can manage to "trap" other players.</p>
<p><strong>House Rules: </strong></p>
<p>A common "house rule" in some places is that a player may not replace more than three cards, unless they draw four cards while keeping an ace (or wild card). This rule is useful for low-stakes social games where many players will stay for the draw, and will help avoid depletion of the deck. In more serious games such as those played in casinos it is unnecessary and generally not used. However, a rule used by many casinos is that a player is not allowed to draw five consecutive cards from the deck. In this case, if a player wishes to replace all five of their cards, that player is given four of them in turn, the other players are given their draws, and then the dealer returns to that player to give the fifth replacement card; if no other player draws it is necessary to deal a burn card first.</p>
<p>Another common house rule is that the bottom card of the deck is never given as a replacement, to avoid the possibility of someone who might have seen it during the deal using that information. If the deck is depleted during the draw before all players have received their replacements, the last players can receive cards chosen randomly from among those discarded by previous players. For example, if the last player to draw wants three replacements but there are only two cards remaining in the deck, the dealer gives the player the one top card he can give, then shuffles together the bottom card of the deck, the burn card, and the earlier players' discards (but not the player's own discards), and finally deals two more replacements to the last player.</p>
<p><strong>Sample Deal: </strong></p>
<p>The sample deal is being played by four players as shown to the right with Alice dealing.</p>
<p>All four players ante $1. Alice deals five cards to each player and places the deck aside. Bob opens the betting round by betting $5. Carol folds, David calls, and Alice calls, closing the betting round. Bob now declares that he wishes to replace three of his cards, so he removes those three cards from his hand and discards them. Alice retrieves the deck, deals a burn card, then deals three cards directly to Bob, who puts them in his hand. David discards one card, and Alice deals one card to him from the deck. Alice now discards three of her own cards, and replaces them with three from the top of the deck (Note: in a player-dealt casino game there is often a rule that the dealer must discard before picking up the deck, but this is a home game so we won't worry about such details). Now a second betting round begins. Bob checks, David checks, Alice bets $10, Bob folds, David raises $16, and Alice calls, ending the second betting round. David shows a flush, and Alice shows two pair, so David takes the pot.</p>
<p><strong>Poker Hand Rankings in Order:</strong></p>
<p><span style="text-decoration: underline;"><strong>Straight Flush</strong></span>: Five cards in sequence, of the same suit.</p>
<p><img style="float: left; margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-straight-flush.jpg" alt="Srtip Poker, Straight Flush" width="279" height="78" /></p>
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<p>In the event of a tie: Highest rank at the top of the sequence wins.</p>
<p>The best possible straight flush is known as a royal flush, which consists of the ace, king, queen, jack and ten of a suit. A royal flush is an unbeatable hand.</p>
<p><span style="text-decoration: underline;"><strong>Four of a Kind</strong></span>: Four cards of the same rank, and one side card or ‘kicker’.</p>
<p><img style="float: left; margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-4-kind.jpg" alt="Strip Poker, 4 of a Kind" width="279" height="78" /></p>
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<p>In the event of a tie: Highest four of a kind wins. In community card games where players have the same four of a kind, the highest fifth side card ('kicker') wins.</p>
<p><span style="text-decoration: underline;"><strong>Full House</strong></span>: Three cards of the same rank, and two cards of a different, matching rank.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-fullhouse.gif" alt="Strip Poker, Full House" width="279" height="78" /></p>
<p>In the event of a tie: Highest three matching cards wins the pot. In community card games where players have the same three matching cards, the highest value of the two matching cards wins.</p>
<p><span style="text-decoration: underline;"><strong>Flush</strong></span>: Five cards of the same suit.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-flush.gif" alt="Strip Poker, Flush" width="279" height="78" /></p>
<p>In the event of a tie: The player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie. If all five cards are the same ranks, the pot is split. The suit itself is never used to break a tie in poker.</p>
<p><span style="text-decoration: underline;"><strong>Straight</strong></span>: Five cards in sequence.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-straight.gif" alt="Srtip Poker, Straight" width="279" height="78" /></p>
<p>In the event of a tie: Highest ranking card at the top of the sequence wins.</p>
<p>Note: The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner. A,K,Q,J,T is the highest (Ace high) straight; 5,4,3,2,A is the lowest (Five high) straight.</p>
<p><span style="text-decoration: underline;"><strong>Three of a kind</strong></span>: Three cards of the same rank, and two unrelated side cards.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-3ofkind.gif" alt="Srtip Poker, Three of a Kind" width="279" height="78" /></p>
<p>In the event of a tie: Highest ranking three of a kind wins. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins.</p>
<p><span style="text-decoration: underline;"><strong>Two pair</strong></span>: Two cards of a matching rank, another two cards of a different matching rank, and one side card.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-2pair.gif" alt="Srtip Poker, Two of a Kind" width="279" height="78" /></p>
<p>In the event of a tie: Highest pair wins. If players have the same highest pair, highest second pair wins. If both players have two identical pairs, highest side card wins.</p>
<p><span style="text-decoration: underline;"><strong>One pair</strong></span>: Two cards of a matching rank, and three unrelated side cards.</p>
<p>In the event of a tie: Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie.</p>
<p><span style="text-decoration: underline;"><strong>High card</strong></span>: Any hand that does not qualify under a category listed above.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-highcard.gif" alt="Srtip Poker, High Card" width="279" height="78" /></p>
<p>In the event of a tie: Highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.</p>
<p><strong>History</strong>: </p>
<p>While it has been suggested that strip poker originated in New Orleans in the United States around the same time as original poker in the 19th century, played in brothels, the term is only attested since 1929. Strip poker most likely began as a prank among boys, and as late as the 1930s, the current co-ed version was called "mixed strip poker" in England to differentiate it from all-male, non-sexual variety.</p>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Rules:</strong></span></td>
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<p>The rules of strip poker are flexible and intended to generate an atmosphere of adult fun. Please read above for the comprehensive rules of poker. </p>
<p><br />
          Generally, each game starts with players wearing the same number of articles of clothing, though that is not necessary. In place of money and betting, the players who lose a round would remove an article of clothing. There are different rules as to what happens when a player has removed all their clothes. Some groups allow the person to put their clothes back on and continue playing, while others allow the person to continue playing without clothes, until everybody has removed their clothing, and others for the game to stop at that point, with the players either putting clothes back on, or remaining unclothed or semi-clothed for the rest of the evening.</p>
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<td><a href="http://welcome.brandilove.com/swinger-party-games/truth-or-dare-strip-poker.pdf" target="_blank"><img src="http://welcome.brandilove.com/images/swinger-party-games/download-swinger-games-48x48.png" alt="Download Swinger Game" width="48" height="48" /></a></td>
<td>Download <a href="http://welcome.brandilove.com/swinger-party-games/truth-or-dare-strip-poker.pdf" target="_blank">Truth or Dare Strip Poker</a> as PDF</td>
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<!-- This Ends the Truth or Dare Strip Poker Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->]]></description>
			<pubDate>Wed, 11 Apr 2012 00:00:00 -0400</pubDate>
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			<title>Swinger Party Themes</title>
			<description><![CDATA[<div style="float: left; margin: 0 10px 10px 0;"><img src="http://swinger-social-network.brandilove.com/content/pages/games-for-swingers/thumb_100x100/swinger-theme-party-300x300.jpg" /></div><p>Although this doesn't fall into the traditional swinger game category,  theme parties are in their own right a game of sorts. Michael and I have hosted and attended a number of swinger parties and take my advice…  themes are a terrific ice breaker! </p>
<!-- This Begins the Party Themes Article at the Amateur Swinger Site Featuring Brandi Love. -->

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<td>Try to stick to people you know. For larger events, go ahead and invite some people you may not have met yet, but study their profile carefully and pay particular attention to any raves they've received. And here's the hardest thing of all... structure the guest list to ensure there will be fun and erotic energy, and that the group will fit well together. </td>
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<td>Decorations<br />
          Music<br />
          Lighting<br />
          Game(s) <br />
          RSVP Plan<br />
          Food<br />
          Beverages<br />
          Rules<br />
          Condoms<br />
          Lube<br />
          Party Favors </td>
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<p>Ready to host your first swingers party? Follow these helpful hints to ensure the night runs smoothly for you and your guests.</p>
<p><strong>Get Some Experience:</strong></p>
<p>You really shouldn’t be hosting a swinger party if you’re just getting started in the swinging world. It’s important that you’ve already had lots of experience and you’ve seen many scenarios.</p>
<p><strong>Deciding Who to Invite:</strong></p>
<p>Try to stick to people you know. For larger events, go ahead and invite some people you may not have met yet, but study their profile carefully and pay particular attention to any raves they've received. And here's the hardest thing of all... structure the guest list to ensure there will be fun and erotic energy, and that the group will fit well together.</p>
<p><strong>Food</strong>:</p>
<p>Unless it's a dinner party, don't overdo it! Swingers are universally concerned about their weight and appearance (hey, we're all dating again!) and you will find that food just doesn't get eaten. Sure, have a few munchies, but your money is better spent on decorations and goodies like candles and lubricants for the play areas. </p>
<p><strong>Beverages</strong>: </p>
<p>I have read elsewhere that host's aren't expected to provide alcohol. While that may be true it's a very nice touch and something we always have plenty of. My suggestion is, list the beverages you will be providing on the invade and ask your guests to bring anything that may not be on the list. </p>
<p><strong>Create a Theme</strong>:</p>
<p>You might want to create a theme for your party such as a masquerade or toga party. There’s also a lot of seasonal themes such as Halloween and New Year’s Eve. Once you’ve picked your themes you can enhance the evening with decorations and suitable music.</p>
<p><strong>Sending Invites and Tracking RSVPs</strong>:</p>
<p>Start by choosing date – Saturday evenings are best. Then begin inviting swingers you have already met in person or online. You can also post parties on adult dating websites. Start advertising your party at least a month in advance and remember to track your RSVPs.</p>
<p><strong>Draft Some Rules</strong>:</p>
<p>Every successful swingers party has some guidelines attached to it. I will cover the rules we swing by in another article but consider things such as: Ask guests to avoid getting drunk and think about banning cameras and video equipment. Make sure guests know that safe sex or recent tests are mandatory and that violence and rudeness will not be tolerated.</p>
<p><strong>Set the Scene</strong>:</p>
<p>At a minimum, make sure your house is clean. If you have a hot tub or swimming pool, make sure it is clean and in good working order. Place towels nearby. Any bedrooms or other areas you set up for play should be clean and erotic. Candles and lubricants are a nice touch, and be sure to place condoms strategically around the room. Ah yes, don't forget to put trash cans... with plastic liners... next to the beds and couches; if they are there, they will be used... otherwise you'll need gloves when cleaning up the next day. </p>
<p><strong>Be a Good Host</strong>:</p>
<p>One of the things we often do is invite one or more of my "boy toys" to come play "butler" lol! I let them know that while they are allowed to have some fun their primary job is to make sure everyone has what they need. That free's me up to make sure our guests are enjoying themselves. It's important that you don’t get so wrapped up in your own good time that you forget about your guests.</p>
<p><strong>Learn for Next Time</strong>:</p>
<p>You’ll learn a lot from your swingers party. Afterwards, review what worked and what didn’t so you can host an even better party next time!</p>
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<td>Access the article on: swinger party rules </td>
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<td><a href="http://welcome.brandilove.com/swinger-party-games/swinger-party-themes.pdf" target="_blank"><img src="http://welcome.brandilove.com/images/swinger-party-games/download-swinger-games-48x48.png" alt="Download Swinger Game" width="48" height="48" /></a></td>
<td>Download <a href="http://welcome.brandilove.com/swinger-party-games/swinger-party-themes.pdf" target="_blank">Swinger Party Themes</a> as PDF</td>
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<!-- This Ends the Erotic Party Themes Article at the Amateur Swinger Site Featuring Brandi Love. -->]]></description>
			<pubDate>Wed, 14 Mar 2012 09:30:00 -0400</pubDate>
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			<guid isPermaLink="true">http://swinger-social-network.brandilove.com/games-for-swingers/erotic-jenga</guid>
			<title>Erotic Jenga</title>
			<description><![CDATA[<div style="float: left; margin: 0 10px 10px 0;"><img src="http://swinger-social-network.brandilove.com/content/pages/games-for-swingers/thumb_100x100/jenga-300x300.jpg" /></div><p>In this particular case the host couple had done their homework and actually took the time to correspond with each of the attending couples well ahead of time.  They had a good idea of who each couple was and what they were hoping to experience… highly recommended.  Before everyone arrived they had set up Jenga games at various locations around the house and had "assigned" couples &amp; singles based upon the homework they had done.  There were typically 4-9 people at each location. </p>
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<td>Jenga is a game that most everyone knows. Recently Michael and I had a chance to play an erotic version of the game that certainly broke the ice at a recent swinger party! </td>
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<td><span style="text-decoration: underline;"><strong>Items Needed:</strong></span></td>
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<td>One or More Jenga Games<br />
          Fine Tipped Sharpie </td>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Description:</strong></span></td>
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<p>In this particular case the host couple had done their homework and actually took the time to correspond with each of the attending couples well ahead of time.  They had a good idea of who each couple was and what they were hoping to experience… highly recommended.  Before everyone arrived they had set up Jenga games at various locations around the house and had "assigned" couples &amp; singles based upon the homework they had done.  There were typically 4-9 people at each location. </p>
<p>The host couple had numbered each Jenga block and developed a list of "to do's"  that corresponded to the numbers.  These "to do's" were items like remove an article of clothing,  kiss your significant other for 20 seconds etc etc.  The key here was that the to do's were specific to the desires of the "paired couples" which made it very nice.  For example.. there were couple only interested in being watched.. so they were paired together and their "to do's"  were things that only involved them being watched…  i.e get your partner aroused and keep him or her aroused for 30 seconds. </p>
<p>The group also got to decide upon a "group dare"  for the person who eventually knocks down the Jenga tower. </p>
<p>Other than the "dares"  / " to do's"    you play the game as usual but do the dare when piece is replaced to top of tower... </p>
<p>The one who knocks down the tower gets the group dare.</p>
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<p>Jenga is played with 54 wooden blocks. Each block is three times as long as it is wide, and one fifth as thick as it is long 1.5×2.5×7.5 cm (0.59×0.98×3.0 in). To set up the game, the included loading tray is used to stack the initial tower which has 18 levels of three blocks placed adjacent to each other along their long side and perpendicular to the previous level (so, for example, if the blocks in the first level lie lengthwise north-south, the second level blocks will lie east-west).</p>
<p><br />
            Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any level (except the one below the incomplete top level) of the tower, and placing it on the topmost level to complete it. Only one hand should be used at a time when taking blocks from the tower. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place must be returned to its original location before removing another block. The turn ends when the next person to move touches the tower or after ten seconds, whichever occurs first.</p>
<p><br />
          The game ends when the tower falls in even a minor way—in other words, any piece falls from the tower, other than the piece being knocked out to move to the top.</p>
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<td><a href="http://welcome.brandilove.com/swinger-party-games/erotic-jenga-swinger-game.pdf" target="_blank"><img src="http://welcome.brandilove.com/images/swinger-party-games/download-swinger-games-48x48.png" alt="Download Swinger Game" width="48" height="48" /></a></td>
<td>Download <a href="http://welcome.brandilove.com/swinger-party-games/erotic-jenga-swinger-game.pdf" target="_blank">Erotic Jenga</a> as PDF</td>
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<!-- This Ends the Erotic Jenga Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->]]></description>
			<pubDate>Wed, 08 Feb 2012 09:30:00 -0500</pubDate>
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			<title>Pimps and Prostitutes</title>
			<description><![CDATA[<div style="float: left; margin: 0 10px 10px 0;"><img src="http://swinger-social-network.brandilove.com/content/pages/games-for-swingers/thumb_100x100/pimpnho-300x300.jpg" /></div><p>The host couple purchased a nice gift which would be presented to the "winner"  at the end of the evening. In this case the host couple put together a great gift basket that included a Victoria Secret gift card, A Best Buy gift card and a nice bottle of wine. Something for the Pimp,  Prostitute and couple.. very thoughtful! </p>
<!-- This Begins the Pimp N Ho Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->

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<td><span style="text-decoration: underline;"><strong>Short Description:</strong></span></td>
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<td>Recently,  Michael and I attended a party where the host couple started things off with a little game called Pimps &amp; Prostitutes .. and it was a BLAST!  </td>
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<td><span style="text-decoration: underline;"><strong>Items Needed:</strong></span></td>
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<td>Monopoly Money <br />
          A Nice Gift ( for the winner )  </td>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Description:</strong></span></td>
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<p>The host couple purchased a nice gift which would be presented to the "winner"  at the end of the evening. In this case the host couple put together a great gift basket that included a Victoria Secret gift card, A Best Buy gift card and a nice bottle of wine. Something for the Pimp,  Prostitute and couple.. very thoughtful! </p>
<p>Once everyone arrived the host couple gave each single or couple an equal allocation of Monopoly money. The rules were quite simple!  Participants were free to bargain, advertise, and perform whatever acts would generate the most revenue for them!  Whomever had the most money at the end of the night was crowned the winner.</p>
<p>The game ended up being a huge hit.  It broke the ice,  got people talking,  got people naked and so much more!  Honestly there was more sex going on at this swinger party than almost any other we have been to! </p>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Rules:</strong></span></td>
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<td>Free market rules apply!</td>
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<td width="54"><a href="http://welcome.brandilove.com/swinger-party-games/pimps-prostitutes-swinger-game.pdf"><img src="http://welcome.brandilove.com/images/swinger-party-games/download-swinger-games-48x48.png" alt="Download Swinger Game" width="48" height="48" /></a></td>
<td width="417">Download: <a href="http://welcome.brandilove.com/swinger-party-games/pimps-prostitutes-swinger-game.pdf" target="_blank">Pimps and Prostitutes</a> as PDF</td>
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<!-- This Ends the Pimp N Ho Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->]]></description>
			<pubDate>Sun, 15 Jan 2012 00:00:00 -0500</pubDate>
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			<guid isPermaLink="true">http://swinger-social-network.brandilove.com/games-for-swingers/strip-poker-swinger-games</guid>
			<title>Strip Poker &#45; Swinger Games</title>
			<description><![CDATA[<div style="float: left; margin: 0 10px 10px 0;"><img src="http://swinger-social-network.brandilove.com/content/pages/games-for-swingers/thumb_100x100/cards11.jpg" /></div><p>Strip poker can be played by single-sex groups or by mixed groups in social situations and intended to generate an atmosphere of fun, and to lighten the social atmosphere by the removal of clothing. Sometimes the game is played to heighten the sexual atmosphere. Like other adult party games, activities besides removing clothing and playing cards might be involved. ("Truth or Dare?" type options are often included.).
</p>
<p> </p>
<!-- This Begins the Strip Poker Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->

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<td width="315" align="left" valign="top"><img src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-swingers-300x300.jpg" alt="Strip Poker, Swingers Game" width="300" height="300" /></td>
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<td>While it has been suggested that strip poker originated in New Orleans in the United States around the same time as original poker in the 19th century, played in brothels, the term is only attested since 1929. Strip poker most likely began as a prank among boys, and as late as the 1930s, the current co-ed version was called "mixed strip poker" in England to differentiate it from all-male, non-sexual variety.</td>
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<td><span style="text-decoration: underline;"><strong>Items Needed:</strong></span></td>
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<td>An ordinary deck of 52 playing cards. </td>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Description:</strong></span></td>
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<p>Strip poker is a party game and a variation of the traditional poker where players remove clothing when they lose a round. Any form of poker can be adapted to a strip form; however, it is usually played with simple variants with few betting rounds, like five card draw. Strip poker can be played by single-sex groups or by mixed groups in social situations and intended to generate an atmosphere of fun, and to lighten the social atmosphere by the removal of clothing. Sometimes the game is played to heighten the sexual atmosphere. Like other adult party games, activities besides removing clothing and playing cards might be involved. ("Truth or Dare?" type options are often included.)</p>
<p>Strip poker has been adapted for a person to play alone, either by use of video games or online; and several TV shows have been based on the game.</p>
<p><strong>The Most Common Poker Variant Played:  Five Card Draw</strong></p>
<p>Five-card draw is a poker variant that is the simplest and often the first variant learned by most players. It is common in home games but rare in casino and tournament play. The variant is also offered by some online venues, although it is not as popular as other variants such as Texas hold 'em.</p>
<p>In casino play the first betting round begins with the player to the left of the big blind, and subsequent rounds begin with the player to the dealer's left. Home games typically use an ante; the first betting round begins with the player to the dealer's left, and the second round begins with the player who opened the first round.</p>
<p>Play begins with each player being dealt five cards, one at a time, all face down. The remaining deck is placed aside, often protected by placing a chip or other marker on it. Players pick up the cards and hold them in their hands, being careful to keep them concealed from the other players, then a round of betting occurs.</p>
<p>If more than one player remains after the first round, the "draw" phase begins. Each player specifies how many of their cards they wish to replace and discards them. The deck is retrieved, and each player is dealt in turn from the deck the same number of cards they discarded so that each player again has five cards.</p>
<p>A second "after the draw" betting round occurs beginning with the player to the dealer's left or else beginning with the player who opened the first round (the latter is common when antes are used instead of blinds). This is followed by a showdown if more than one player remains, in which the player with the best hand wins the pot.</p>
<p>The five-card draw variants are often considered as the most difficult to master psychologically, due to the fact than no cards are open and that bluffs (or semibluffs) occurs already at the draw of new cards. Players must pay attention to how many cards other players change, but shall not take too much for granted in this phase. When changing cards psychology is a main factor. For instance is it not advisable to always draw three new cards when holding a pair, although mathematically this is the best way to improve the rank of the hand. Reason is that the other players quite easy can "read" the hand. Better might sometimes be to only draw two or one new card, trying to "scare" other players that the hand is better than it really is.</p>
<p>The opposite can also be used. In a game were a player has three of a kind, sitting "late" and several other players has drawn new cards, it might be a good idea to just by one card. Other players may then underestimate such a hand, believing the player has two pairs or lacks a card for a straight or flush (which seldom works). In games with a full 52 card deck and four player or more, two pairs are very often the winning hand.</p>
<p>It's also imperative to vary both the way to draw the numbers of new cards in equal situations and how to bet both before and after the draw. If a player is "easy to read" he very seldom will win large pots even when holding a very good hand.</p>
<p>The most common error is to "throw good money after bad" and make calls at high stakes only to avoid being bluffed. Very few true bluffs really work in the long run, the "bluffer" usually does have some kind of strength, but only plays the hand as if it were higher than it really is. (Especially when a typical "caller" is discovered at the table). For instance playing a pair of aces as if it were a straight, flush or full house. Such a play is "insured" against all lower pairs, but far to often player with a lower pair calls at expensive times only to make sure he or she is not bluffed.</p>
<p>However cheap calls do not apply to throwing good money away, especially when calling (but not raising) a player unknown. It may be worth a minor amount of money just to see a hand in the long run.</p>
<p>It's debatable however a player sometimes benefits in the longer run by sometimes being discovered with a total bluff. For instance declaring pleased with a rubbish hand and then try a not to high bet with the pure purpose to be discovered. It might give such a player a benefit when he or she later really gets a really good hand. The backside is that after such a discovered bluff the bluffer must wait a very long time before he can he or she can manage to "trap" other players.</p>
<p><strong>House Rules: </strong></p>
<p>A common "house rule" in some places is that a player may not replace more than three cards, unless they draw four cards while keeping an ace (or wild card). This rule is useful for low-stakes social games where many players will stay for the draw, and will help avoid depletion of the deck. In more serious games such as those played in casinos it is unnecessary and generally not used. However, a rule used by many casinos is that a player is not allowed to draw five consecutive cards from the deck. In this case, if a player wishes to replace all five of their cards, that player is given four of them in turn, the other players are given their draws, and then the dealer returns to that player to give the fifth replacement card; if no other player draws it is necessary to deal a burn card first.</p>
<p>Another common house rule is that the bottom card of the deck is never given as a replacement, to avoid the possibility of someone who might have seen it during the deal using that information. If the deck is depleted during the draw before all players have received their replacements, the last players can receive cards chosen randomly from among those discarded by previous players. For example, if the last player to draw wants three replacements but there are only two cards remaining in the deck, the dealer gives the player the one top card he can give, then shuffles together the bottom card of the deck, the burn card, and the earlier players' discards (but not the player's own discards), and finally deals two more replacements to the last player.</p>
<p><strong>Sample Deal: </strong></p>
<p>The sample deal is being played by four players as shown to the right with Alice dealing.</p>
<p>All four players ante $1. Alice deals five cards to each player and places the deck aside. Bob opens the betting round by betting $5. Carol folds, David calls, and Alice calls, closing the betting round. Bob now declares that he wishes to replace three of his cards, so he removes those three cards from his hand and discards them. Alice retrieves the deck, deals a burn card, then deals three cards directly to Bob, who puts them in his hand. David discards one card, and Alice deals one card to him from the deck. Alice now discards three of her own cards, and replaces them with three from the top of the deck (Note: in a player-dealt casino game there is often a rule that the dealer must discard before picking up the deck, but this is a home game so we won't worry about such details). Now a second betting round begins. Bob checks, David checks, Alice bets $10, Bob folds, David raises $16, and Alice calls, ending the second betting round. David shows a flush, and Alice shows two pair, so David takes the pot.</p>
<p><strong>Poker Hand Rankings in Order:</strong></p>
<p><span style="text-decoration: underline;"><strong>Straight Flush</strong></span>: Five cards in sequence, of the same suit.</p>
<p><img style="float: left; margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-straight-flush.jpg" alt="Srtip Poker, Straight Flush" width="279" height="78" /></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p>In the event of a tie: Highest rank at the top of the sequence wins.</p>
<p>The best possible straight flush is known as a royal flush, which consists of the ace, king, queen, jack and ten of a suit. A royal flush is an unbeatable hand.</p>
<p><span style="text-decoration: underline;"><strong>Four of a Kind</strong></span>: Four cards of the same rank, and one side card or ‘kicker’.</p>
<p><img style="float: left; margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-4-kind.jpg" alt="Strip Poker, 4 of a Kind" width="279" height="78" /></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p>In the event of a tie: Highest four of a kind wins. In community card games where players have the same four of a kind, the highest fifth side card ('kicker') wins.</p>
<p><span style="text-decoration: underline;"><strong>Full House</strong></span>: Three cards of the same rank, and two cards of a different, matching rank.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-fullhouse.gif" alt="Strip Poker, Full House" width="279" height="78" /></p>
<p>In the event of a tie: Highest three matching cards wins the pot. In community card games where players have the same three matching cards, the highest value of the two matching cards wins.</p>
<p><span style="text-decoration: underline;"><strong>Flush</strong></span>: Five cards of the same suit.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-flush.gif" alt="Strip Poker, Flush" width="279" height="78" /></p>
<p>In the event of a tie: The player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie. If all five cards are the same ranks, the pot is split. The suit itself is never used to break a tie in poker.</p>
<p><span style="text-decoration: underline;"><strong>Straight</strong></span>: Five cards in sequence.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-straight.gif" alt="Srtip Poker, Straight" width="279" height="78" /></p>
<p>In the event of a tie: Highest ranking card at the top of the sequence wins.</p>
<p>Note: The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner. A,K,Q,J,T is the highest (Ace high) straight; 5,4,3,2,A is the lowest (Five high) straight.</p>
<p><span style="text-decoration: underline;"><strong>Three of a kind</strong></span>: Three cards of the same rank, and two unrelated side cards.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-3ofkind.gif" alt="Srtip Poker, Three of a Kind" width="279" height="78" /></p>
<p>In the event of a tie: Highest ranking three of a kind wins. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins.</p>
<p><span style="text-decoration: underline;"><strong>Two pair</strong></span>: Two cards of a matching rank, another two cards of a different matching rank, and one side card.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-2pair.gif" alt="Srtip Poker, Two of a Kind" width="279" height="78" /></p>
<p>In the event of a tie: Highest pair wins. If players have the same highest pair, highest second pair wins. If both players have two identical pairs, highest side card wins.</p>
<p><span style="text-decoration: underline;"><strong>One pair</strong></span>: Two cards of a matching rank, and three unrelated side cards.</p>
<p>In the event of a tie: Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie.</p>
<p><span style="text-decoration: underline;"><strong>High card</strong></span>: Any hand that does not qualify under a category listed above.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-highcard.gif" alt="Srtip Poker, High Card" width="279" height="78" /></p>
<p>In the event of a tie: Highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.</p>
<p><strong>History</strong>: </p>
<p>While it has been suggested that strip poker originated in New Orleans in the United States around the same time as original poker in the 19th century, played in brothels, the term is only attested since 1929. Strip poker most likely began as a prank among boys, and as late as the 1930s, the current co-ed version was called "mixed strip poker" in England to differentiate it from all-male, non-sexual variety.</p>
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<p>The rules of strip poker are flexible and intended to generate an atmosphere of adult fun. Please read above for the comprehensive rules of poker. </p>
<p><br />
          Generally, each game starts with players wearing the same number of articles of clothing, though that is not necessary. In place of money and betting, the players who lose a round would remove an article of clothing. There are different rules as to what happens when a player has removed all their clothes. Some groups allow the person to put their clothes back on and continue playing, while others allow the person to continue playing without clothes, until everybody has removed their clothing, and others for the game to stop at that point, with the players either putting clothes back on, or remaining unclothed or semi-clothed for the rest of the evening.</p>
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<td><a href="http://welcome.brandilove.com/swinger-party-games/strip-poker-swinger-game.pdf" target="_blank"><img src="http://welcome.brandilove.com/images/swinger-party-games/download-swinger-games-48x48.png" alt="Download Swinger Game" width="48" height="48" /></a></td>
<td>Download <a href="http://welcome.brandilove.com/swinger-party-games/strip-poker-swinger-game.pdf" target="_blank">Strip Poker</a> as PDF</td>
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<!-- This Ends the Strip Poker Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->]]></description>
			<pubDate>Wed, 24 Mar 2010 00:00:00 -0400</pubDate>
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			<guid isPermaLink="true">http://swinger-social-network.brandilove.com/games-for-swingers/spin-the-bottle-swinger-party-games</guid>
			<title>Spin the Bottle &#45; Swinger Party Games</title>
			<description><![CDATA[<div style="float: left; margin: 0 10px 10px 0;"><img src="http://swinger-social-network.brandilove.com/content/pages/games-for-swingers/thumb_100x100/swinger-game-spin-the-bottle-300x300.jpg" /></div><p>This game is an old classic. Lots of folks played this game as kids, for kisses, or sometimes for a cheap feel. The more "grown up" version of the game still works the same in basic mechanics. It's usually best to have everyone playing sitting on the floor, but if you want to try it at a table, go ahead, just watch out for broken glass! All players sit in a circle. After determining who goes first, that player places a bottle (empty is preferable, but full works too) on it's side in the middle of the circle, and gives it a spin. Whoever the bottle neck points to (or closest to) removes an article of clothes. In the event that player has lost all his or her clothes already, that player must perform a "favor" for the spinner. A simple game for getting your friends naked. That's all there is to it.</p>
<p> </p>
<!-- This Begins the Spin the Bottle,  Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->

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<td width="315" align="left" valign="top"><img src="http://welcome.brandilove.com/images/swinger-party-games/swinger-game-spin-the-bottle-300x300.jpg" alt="Swinger Party Game, Spin the Bottle" width="300" height="300" /></td>
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<td><span style="text-decoration: underline;"><strong>Short Description:</strong></span></td>
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<td>Spin the Bottle is a party game in which several players sit/stand/kneel in a circle. A player spins the bottle twice, and the two people to whom the bottle points to must kiss. There is a very large number of variants. A spinning bottle can also be used to decide the player for another game, such as Truth or Dare? or the Dice Game</td>
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<td><span style="text-decoration: underline;"><strong>Items Needed:</strong></span></td>
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<td>A bottle  </td>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Description:</strong></span></td>
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<p>This game is an old classic. Lots of folks played this game as kids, for kisses, or sometimes for a cheap feel. The more "grown up" version of the game still works the same in basic mechanics. It's usually best to have everyone playing sitting on the floor, but if you want to try it at a table, go ahead, just watch out for broken glass! All players sit in a circle. After determining who goes first, that player places a bottle (empty is preferable, but full works too) on it's side in the middle of the circle, and gives it a spin. Whoever the bottle neck points to (or closest to) removes an article of clothes. In the event that player has lost all his or her clothes already, that player must perform a "favor" for the spinner. A simple game for getting your friends naked. That's all there is to it.</p>
<p>Play proceeds in a clockwise manner until everyone is naked. Game Variations There are a few possible variations on the game. Rather than proceeding in a clockwise manner, the person who last had the bottle point to them may spin next. This game can be combined with other classics, such as Truth or Dare, wherein the person the bottle points to is asked the question, or given a dare by the spinner. Stakes, of course are easily modified to any preference. Spin for kisses, spin for sexual favors, use your imagination. Invent rules What happens if the bottle points between two people?</p>
<p><strong>Here are some possible outcomes:</strong></p>
<p>Same player spins again.</p>
<p>Both indicated players lose an article of clothes (or whatever the stakes).</p>
<p>All players lose an article (get naked fast this way!). </p>
<p><strong>Suggestions</strong>:</p>
<p>This is a highly simple game. Perhaps too much so, but in a pinch, when no cards or dice are available, you can usually find something to spin. Also, because of the nature of the game play, players generally sit on the floor, thus you won't have anyone hiding behind a table.</p>
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<td><a href="http://welcome.brandilove.com/swinger-party-games/spin-the-bottle-swingers.pdf"><img src="http://welcome.brandilove.com/images/swinger-party-games/download-swinger-games-48x48.png" alt="Download Swinger Game" width="48" height="48" /></a></td>
<td>Download <a href="http://welcome.brandilove.com/swinger-party-games/spin-the-bottle-swingers.pdf" target="_blank">Spin the Bottle or Swingers</a> as PDF</td>
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<!-- This Ends the Spin the Bottle, Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->]]></description>
			<pubDate>Wed, 24 Mar 2010 00:00:00 -0400</pubDate>
			<link>http://swinger-social-network.brandilove.com/games-for-swingers/spin-the-bottle-swinger-party-games</link>
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			<guid isPermaLink="true">http://swinger-social-network.brandilove.com/games-for-swingers/pawn-shop-poker-swinger-party-games</guid>
			<title>Pawn Shop Poker &#45; Swinger Party Games</title>
			<description><![CDATA[<div style="float: left; margin: 0 10px 10px 0;"><img src="http://swinger-social-network.brandilove.com/content/pages/games-for-swingers/thumb_100x100/pawn-shop-poker-300x300.jpg" /></div><p>In this fun variant, everyone starts off with 3 chips. Play whatever game the dealer calls ( see below). The deal passes clockwise, as usual. When you want more chips, you have to "pawn" clothes to get more. Most articles of clothing are worth 3 chips, but cheesy ones (extra pairs of socks, ties, etc) may be worth less by popular vote, or by house rules.  Clothes in the pawn shop may be bought back by anyone for 5 chips, or more if two people bid up the price. Since clothes usually sell for 2-3 times their pawning price, most of the chips (and the clothes) end up in the pawn shop in fairly short order.</p>
<p> </p>
<!-- This Begins the  Pawn Shop Poker, Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->

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<td width="315" align="left" valign="top"><img src="http://welcome.brandilove.com/images/swinger-party-games/pawn-shop-poker-300x300.jpg" alt="Pawn Shop Poker, Swingers Game" width="300" height="300" /></td>
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<td><span style="text-decoration: underline;"><strong>Short Description:</strong></span></td>
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<td>In this fun variant, losing all of one's clothes doesn't mean you can't keep participating in the game. This is a game which doesn't necessarily have a set winner, as play can continue even after everyone has lost all of their clothing. Once a person has lost all clothing, they continue playing their hands as normal. Whenever a totally nude player is required to lose an article of clothing, they instead subject themselves to a Truth or a Dare, administered by the player with the highest hand that round. Traditionally, in Truth or Dare, the person performing the Dare, or answering the Truth gets to choose between Truth or Dare. You'll likely find a lot of players sticking to Truth if you go about it that way, though. One solution to this is not allowing players to choose the same option more than twice in a row (usually, but not always resulting in a truth-truth-dare-truth-truth-dare pattern)
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<td><span style="text-decoration: underline;"><strong>Items Needed:</strong></span></td>
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<td>An ordinary deck of 52 playing cards<br />
  Poker chips, or coins. </td>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Description:</strong></span></td>
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<p><strong>Pawn Shop Poker for Swingers</strong><br />
   <br />
  In this fun variant, everyone starts off with 3 chips. Play whatever game the dealer calls ( see below).  The deal passes clockwise, as usual. When you want more chips, you have to "pawn" clothes to get more.  Most articles of clothing are worth 3 chips, but cheesy ones (extra pairs of socks, ties, etc) may be worth less by popular vote, or by house rules. </p>
<p>Clothes in the pawn shop may be bought back by anyone for 5 chips, or more if two people bid up the price.  Since clothes usually sell for 2-3 times their pawning price, most of the chips (and the clothes) end up in the pawn shop in fairly short order. Our house rules: - Broke/naked people who are good enough sports to stick around also get a turn to deal. - If anyone is down to their very last chip, play a single bet game and let them call. - Chips may (and do) exchange hands for services rendered or auctioned.</p>
<p><br />
  Generally, each game starts with players wearing the same number of articles of clothing, though that is not necessary.</p>
<p><br />
  And remember I am always looking for fun new games so if you have an idea or a link to a game that you believe should be featured please leave me a message over at <a href="http://swinger-social-network.brandilove.com/models/brandi-love/profile">my profile</a>.</p>
<p><strong>The Most Common Poker Variant Played:  Five Card Draw</strong></p>
<p>Five-card draw is a <a href="http://swinger-social-network.brandilove.com/games-for-swingers/strip-poker-swinger-games">poker</a> variant that is the simplest and often the first variant learned by most players. It is common in home games but rare in casino and tournament play. The variant is also offered by some online venues, although it is not as popular as other variants such as Texas hold 'em.</p>
<p>In casino play the first betting round begins with the player to the left of the big blind, and subsequent rounds begin with the player to the dealer's left. Home games typically use an ante; the first betting round begins with the player to the dealer's left, and the second round begins with the player who opened the first round.</p>
<p>Play begins with each player being dealt five cards, one at a time, all face down. The remaining deck is placed aside, often protected by placing a chip or other marker on it. Players pick up the cards and hold them in their hands, being careful to keep them concealed from the other players, then a round of betting occurs.</p>
<p>If more than one player remains after the first round, the "draw" phase begins. Each player specifies how many of their cards they wish to replace and discards them. The deck is retrieved, and each player is dealt in turn from the deck the same number of cards they discarded so that each player again has five cards.</p>
<p>A second "after the draw" betting round occurs beginning with the player to the dealer's left or else beginning with the player who opened the first round (the latter is common when antes are used instead of blinds). This is followed by a showdown if more than one player remains, in which the player with the best hand wins the pot.</p>
<p>The five-card draw variants are often considered as the most difficult to master psychologically, due to the fact than no cards are open and that bluffs (or semibluffs) occurs already at the draw of new cards. Players must pay attention to how many cards other players change, but shall not take too much for granted in this phase. When changing cards psychology is a main factor. For instance is it not advisable to always draw three new cards when holding a pair, although mathematically this is the best way to improve the rank of the hand. Reason is that the other players quite easy can "read" the hand. Better might sometimes be to only draw two or one new card, trying to "scare" other players that the hand is better than it really is.</p>
<p>The opposite can also be used. In a game were a player has three of a kind, sitting "late" and several other players has drawn new cards, it might be a good idea to just by one card. Other players may then underestimate such a hand, believing the player has two pairs or lacks a card for a straight or flush (which seldom works). In games with a full 52 card deck and four player or more, two pairs are very often the winning hand.</p>
<p>It's also imperative to vary both the way to draw the numbers of new cards in equal situations and how to bet both before and after the draw. If a player is "easy to read" he very seldom will win large pots even when holding a very good hand.</p>
<p>The most common error is to "throw good money after bad" and make calls at high stakes only to avoid being bluffed. Very few true bluffs really work in the long run, the "bluffer" usually does have some kind of strength, but only plays the hand as if it were higher than it really is. (Especially when a typical "caller" is discovered at the table). For instance playing a pair of aces as if it were a straight, flush or full house. Such a play is "insured" against all lower pairs, but far to often player with a lower pair calls at expensive times only to make sure he or she is not bluffed.</p>
<p>However cheap calls do not apply to throwing good money away, especially when calling (but not raising) a player unknown. It may be worth a minor amount of money just to see a hand in the long run.</p>
<p>It's debatable however a player sometimes benefits in the longer run by sometimes being discovered with a total bluff. For instance declaring pleased with a rubbish hand and then try a not to high bet with the pure purpose to be discovered. It might give such a player a benefit when he or she later really gets a really good hand. The backside is that after such a discovered bluff the bluffer must wait a very long time before he can he or she can manage to "trap" other players.</p>
<p><strong>House Rules: </strong></p>
<p>A common "house rule" in some places is that a player may not replace more than three cards, unless they draw four cards while keeping an ace (or wild card). This rule is useful for low-stakes social games where many players will stay for the draw, and will help avoid depletion of the deck. In more serious games such as those played in casinos it is unnecessary and generally not used. However, a rule used by many casinos is that a player is not allowed to draw five consecutive cards from the deck. In this case, if a player wishes to replace all five of their cards, that player is given four of them in turn, the other players are given their draws, and then the dealer returns to that player to give the fifth replacement card; if no other player draws it is necessary to deal a burn card first.</p>
<p>Another common house rule is that the bottom card of the deck is never given as a replacement, to avoid the possibility of someone who might have seen it during the deal using that information. If the deck is depleted during the draw before all players have received their replacements, the last players can receive cards chosen randomly from among those discarded by previous players. For example, if the last player to draw wants three replacements but there are only two cards remaining in the deck, the dealer gives the player the one top card he can give, then shuffles together the bottom card of the deck, the burn card, and the earlier players' discards (but not the player's own discards), and finally deals two more replacements to the last player.</p>
<p><strong>Sample Deal: </strong></p>
<p>The sample deal is being played by four players as shown to the right with Alice dealing.</p>
<p>All four players ante $1. Alice deals five cards to each player and places the deck aside. Bob opens the betting round by betting $5. Carol folds, David calls, and Alice calls, closing the betting round. Bob now declares that he wishes to replace three of his cards, so he removes those three cards from his hand and discards them. Alice retrieves the deck, deals a burn card, then deals three cards directly to Bob, who puts them in his hand. David discards one card, and Alice deals one card to him from the deck. Alice now discards three of her own cards, and replaces them with three from the top of the deck (Note: in a player-dealt casino game there is often a rule that the dealer must discard before picking up the deck, but this is a home game so we won't worry about such details). Now a second betting round begins. Bob checks, David checks, Alice bets $10, Bob folds, David raises $16, and Alice calls, ending the second betting round. David shows a flush, and Alice shows two pair, so David takes the pot.</p>
<p><strong>Poker Hand Rankings in Order:</strong></p>
<p><span style="text-decoration: underline;"><strong>Straight Flush</strong></span>: Five cards in sequence, of the same suit.</p>
<p><img style="float: left; margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-straight-flush.jpg" alt="Srtip Poker, Straight Flush" width="279" height="78" /></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p>In the event of a tie: Highest rank at the top of the sequence wins.</p>
<p>The best possible straight flush is known as a royal flush, which consists of the ace, king, queen, jack and ten of a suit. A royal flush is an unbeatable hand.</p>
<p><span style="text-decoration: underline;"><strong>Four of a Kind</strong></span>: Four cards of the same rank, and one side card or ‘kicker’.</p>
<p><img style="float: left; margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-4-kind.jpg" alt="Strip Poker, 4 of a Kind" width="279" height="78" /></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p>In the event of a tie: Highest four of a kind wins. In community card games where players have the same four of a kind, the highest fifth side card ('kicker') wins.</p>
<p><span style="text-decoration: underline;"><strong>Full House</strong></span>: Three cards of the same rank, and two cards of a different, matching rank.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-fullhouse.gif" alt="Strip Poker, Full House" width="279" height="78" /></p>
<p>In the event of a tie: Highest three matching cards wins the pot. In community card games where players have the same three matching cards, the highest value of the two matching cards wins.</p>
<p><span style="text-decoration: underline;"><strong>Flush</strong></span>: Five cards of the same suit.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-flush.gif" alt="Strip Poker, Flush" width="279" height="78" /></p>
<p>In the event of a tie: The player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie. If all five cards are the same ranks, the pot is split. The suit itself is never used to break a tie in poker.</p>
<p><span style="text-decoration: underline;"><strong>Straight</strong></span>: Five cards in sequence.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-straight.gif" alt="Srtip Poker, Straight" width="279" height="78" /></p>
<p>In the event of a tie: Highest ranking card at the top of the sequence wins.</p>
<p>Note: The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner. A,K,Q,J,T is the highest (Ace high) straight; 5,4,3,2,A is the lowest (Five high) straight.</p>
<p><span style="text-decoration: underline;"><strong>Three of a kind</strong></span>: Three cards of the same rank, and two unrelated side cards.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-3ofkind.gif" alt="Srtip Poker, Three of a Kind" width="279" height="78" /></p>
<p>In the event of a tie: Highest ranking three of a kind wins. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins.</p>
<p><span style="text-decoration: underline;"><strong>Two pair</strong></span>: Two cards of a matching rank, another two cards of a different matching rank, and one side card.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-2pair.gif" alt="Srtip Poker, Two of a Kind" width="279" height="78" /></p>
<p>In the event of a tie: Highest pair wins. If players have the same highest pair, highest second pair wins. If both players have two identical pairs, highest side card wins.</p>
<p><span style="text-decoration: underline;"><strong>One pair</strong></span>: Two cards of a matching rank, and three unrelated side cards.</p>
<p>In the event of a tie: Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie.</p>
<p><span style="text-decoration: underline;"><strong>High card</strong></span>: Any hand that does not qualify under a category listed above.</p>
<p><img style="margin: 5px;" src="http://welcome.brandilove.com/images/swinger-party-games/strip-poker-highcard.gif" alt="Srtip Poker, High Card" width="279" height="78" /></p>
<p>In the event of a tie: Highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.</p>
<p><strong>History</strong>: </p>
<p>While it has been suggested that strip poker originated in New Orleans in the United States around the same time as original poker in the 19th century, played in brothels, the term is only attested since 1929. Strip poker most likely began as a prank among boys, and as late as the 1930s, the current co-ed version was called "mixed strip poker" in England to differentiate it from all-male, non-sexual variety.</p>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Rules:</strong></span></td>
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<p>Everyone starts off with 3 chips. Play whatever game the dealer calls.  The deal passes clockwise, as usual. When you want more chips, you have to "pawn" clothes to get more.  Most articles of clothing are worth 3 chips, but cheesy ones (extra pairs of socks, ties, etc) may be worth less by popular vote, or by house rules. </p>
<p>Clothes in the pawn shop may be bought back by anyone for 5 chips, or more if two people bid up the price.  Since clothes usually sell for 2-3 times their pawning price, most of the chips (and the clothes) end up in the pawn shop in fairly short order. Our house rules: - Broke/naked people who are good enough sports to stick around also get a turn to deal. - If anyone is down to their very last chip, play a single bet game and let them call. - Chips may (and do) exchange hands for services rendered or auctioned. </p>
<p><br />
          Generally, each game starts with players wearing the same number of articles of clothing, though that is not necessary.</p>
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<td><a href="http://welcome.brandilove.com/swinger-party-games/pawn-shop-poker-swingers.pdf" target="_blank"><img src="http://welcome.brandilove.com/images/swinger-party-games/download-swinger-games-48x48.png" alt="Download Swinger Game" width="48" height="48" /></a></td>
<td>Download <a href="http://welcome.brandilove.com/swinger-party-games/pawn-shop-poker-swingers.pdf" target="_blank">Pawn Shop Poker</a> as PDF</td>
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<!-- This Ends the Pawn Shop Poker,  Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->]]></description>
			<pubDate>Wed, 24 Mar 2010 00:00:00 -0400</pubDate>
			<link>http://swinger-social-network.brandilove.com/games-for-swingers/pawn-shop-poker-swinger-party-games</link>
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			<guid isPermaLink="true">http://swinger-social-network.brandilove.com/games-for-swingers/naked-dice-hot-swingers-party-game</guid>
			<title>Naked Dice a Hot Swingers Party Game</title>
			<description><![CDATA[<div style="float: left; margin: 0 10px 10px 0;"><img src="http://swinger-social-network.brandilove.com/content/pages/games-for-swingers/thumb_100x100/dice1.jpg" /></div><p>Spice Up Your Swinger Party With Dirty Dice Games<br /><br />Want to break the ice and add some erotic fun to your next swinger party? Sometimes we get a little too attached to our cliques and into a routine or pattern without even thinking about it. When you mix up the of foreplay in your swinger party games, you'll discover new pleasures and develop new erotic friendships as you tease and tantalize each other. The following erotic dice games may be just the ticket to inject some passion into the party! ﻿</p>
<p> </p>
<!-- This Begins the Erotic Dice Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->

<table border="0" cellspacing="5" cellpadding="5" width="900">
<tbody>
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<td width="315" align="left" valign="top"><img src="http://welcome.brandilove.com/images/swinger-party-games/swinger-party-game-naughty-dice-300x300.jpg" alt="Swinger Party Game, Naughty Dice" width="300" height="300" /></td>
<td width="565" valign="top">
<table border="0" cellspacing="5" cellpadding="2" width="560">
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<td><span style="text-decoration: underline;"><strong>Short Description:</strong></span></td>
</tr>
<tr>
<td>
<p>Use erotic dice to randomize different types foreplay activities. You'll enjoy a different sequence of pleasuring each time you play. Erotic dice can even be used to randomly select different sex positions, lovemaking locations, role playing ideas or even sex toys to play with. Even though you know the sex activities available, not knowing which ones will come up or in what combination adds to the erotic excitement.</p>
<p>Erotic dice game,  make some of the easiest bedroom games to play. It’s as simple as rolling the dice and doing something naughty. You can play erotic dice games almost anywhere. Get some sexy dice and you can roll together in and out of the bedroom. </p>
</td>
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<td><span style="text-decoration: underline;"><strong>Items Needed:</strong></span></td>
</tr>
<tr>
<td>Ordinary Dice or<br />
          Get Naked Dice or  ( See Below )<br />
          Spicy Dice       ( See Below ) </td>
</tr>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Description:</strong></span></td>
</tr>
<tr>
<td>
<p><strong>Naked Dice Variations: </strong></p>
<p><strong>Simple Strip Dice: </strong></p>
<p>There are a lot of ways to play strip games with dice. An obvious way is craps for clothes. The stripped down, simple version of naked dice is simply rolling two dice, and passing them to the next player, who rolls, hoping to beat the previous score. Once the dice have been passed to each player, the player with the highest roll wins, and all other players remove an article of clothing. Alternately, Only the low score loses an article. To  really turn up the heat I can also recommend one of the erotic dice games below! </p>
<p><strong>"Get Naked" Dice</strong></p>
<p>I'm a stickler for things well made which is why I prefer the "Get Naked" brand, naked dice game. Tease each other with the Get Naked Dice Game, made for naughty bedroom fun. These luxurious metal dice are just what the doctor ordered to spice up your swinger party. </p>
<p>Made from aluminium these dice are going to bring some excitement to your guests. Whether they lead to some ear stroking or some neck kissing, you can be sure that one lucky throw will make you a very happy person.</p>
<p>They include a sexy velveteen pouch to make sure you don't loose them!</p>
<p>Naked Dice Can Be <a href="http://www.edenfantasys.com/sex-toys-for-couples/love-games/get-naked-diceGet_Naked_Dice/" target="_blank">Purchased Here &gt;&gt;</a></p>
<p><strong>Hot and Spicy Dice: </strong></p>
<p>Roll The Dice For Erotic Fun &amp; Games</p>
<p>Everybody wins in this dice game! She rolls the pink dice, he rolls the blue dice to determine the body part, action performed and location to perform it. Will it be “lick her nipples in the dining room” or “suck his balls in the kitchen”? Each roll of the dice produces unexpected, sexy fun! Great gift, too.</p>
<p>Hot and Spicy Dice Can Be <a href="http://www.edenfantasys.com/spicy-dice/adult-toys-dvds-15182" target="_blank">Purchased Here &gt;&gt;</a></p>
</td>
</tr>
<tr>
<td><span style="text-decoration: underline;"><strong>Swinger Game Rules:</strong></span></td>
</tr>
<tr>
<td>Simple Strip Dice Rules:  The stripped down, simple version of naked dice is simply rolling two dice, and passing them to the next player, who rolls, hoping to beat the previous score. Once the dice have been passed to each player, the player with the highest roll wins, and all other players remove an article of clothing. Alternately, Only the low score loses an article.</td>
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<td>
<table border="0" cellspacing="5" cellpadding="0" width="500">
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<td><a href="http://welcome.brandilove.com/swinger-party-games/erotic-dice.pdf"><img src="http://welcome.brandilove.com/images/swinger-party-games/download-swinger-games-48x48.png" alt="Download Swinger Game" width="48" height="48" /></a></td>
<td>Download <a href="http://welcome.brandilove.com/swinger-party-games/erotic-dice.pdf" target="_blank">Erotic Dice</a> as PDF</td>
</tr>
</tbody>
</table>
</td>
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</tbody>
</table>
</td>
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</tbody>
</table>
<!-- This Ends the Naughty Dice Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->]]></description>
			<pubDate>Wed, 24 Mar 2010 00:00:00 -0400</pubDate>
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			<guid isPermaLink="true">http://swinger-social-network.brandilove.com/games-for-swingers/i-have-never</guid>
			<title>I Have Never For Swingers</title>
			<description><![CDATA[<div style="float: left; margin: 0 10px 10px 0;"><img src="http://swinger-social-network.brandilove.com/content/pages/games-for-swingers/thumb_100x100/i-have-never-swinger-game-300x300.jpg" /></div><p>Games such as never have I ever "reveal interesting things about the participants and help build friendships", according to one American college student. Players often admit to things that they previously had not. As with Truth or Dare, the game is often sexual in nature. In some variations, the game may be incorporated into other drinking games, usually Kings.</p>
<!-- This Begins the I Have Never Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->

<table border="0" cellspacing="5" cellpadding="5" width="900">
<tbody>
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<td width="315" align="left" valign="top"><img src="http://welcome.brandilove.com/images/swinger-party-games/i-have-never-swinger-game-300x300.jpg" alt="Truth or Dare for Swingers" width="300" height="300" /></td>
<td width="565" valign="top">
<table border="0" cellspacing="5" cellpadding="2" width="560">
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<td><span style="text-decoration: underline;"><strong>Short Description:</strong></span></td>
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<td>
<p>Just like in the traditional game, the player whose turn it is makes a claim about something he/she has never done, starting the claim with the words, "I've Never..." For example, "I've never had sex on a roof top."</p>
<p>Any player who HAS done the action described pays for his/her "indiscretion".</p>
</td>
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<td><span style="text-decoration: underline;"><strong>Items Needed:</strong></span></td>
</tr>
<tr>
<td>Sexy, Uninhibited People! </td>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Description:</strong></span></td>
</tr>
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<td>
<p><strong>I Have Never Overview And History</strong></p>
<p>"Never have I ever" (also known as "I've Never...", "I Never", or "Ten Fingers" is a popular party game that typically involves drinking. The verbal game is started with the players getting into a circle. Then, the first player says a simple statement starting with "Never have I ever". Anyone who has done what the first player has not must drink. Play then continues around the circle, and the next person makes a statement.</p>
<p>There is an alternative form of the game in which the players drink indefinitely. An additional rule - uncommon, but beneficial to the game - is that if there is no one taking a drink, then the one who said the particular "I have never..." must take a drink. This rule often forces the players to strategize more and makes for less disposable/pointless suggestions. A further variation holds that whenever only one person is drinking, that person must give a detailed account of why they are drinking.</p>
<p>Games such as never have I ever "reveal interesting things about the participants and help build friendships", according to one American college student. Players often admit to things that they previously had not. As with Truth or Dare, the game is often sexual in nature. In some variations, the game may be incorporated into other drinking games, usually Kings.</p>
<p><strong>I Have Never For Swingers</strong></p>
<p>Just like in the traditional game, the player whose turn it is makes a claim about something he/she has never done, starting the claim with the words, "I've Never..." For example, "I've never had sex on a roof top."</p>
<p>Any player who HAS done the action described pays for his/her "indiscretion". For the Swingers version of this game we have set "payment"  to include things like :</p>
<ul>
<li>Removing an article of clothing</li>
</ul>
<ul>
<li>
            Taking a drink</li>
</ul>
<ul>
<li>
            Kissing the person to their right or left</li>
</ul>
<ul>
<li>
            sucking on the persons finger to the right or left</li>
</ul>
<ul>
<li>
            etc.</li>
</ul>
<p>If you really want to do this right,  you should set the payments and participants in the same manner as described in the <a href="http://swinger-social-network.brandilove.com/games-for-swingers/erotic-jenga">Erotic Jenga</a> game.  This assures that people with similar sexual interests are playing with each other and are making "payments" they are comfortable with. </p>
<p>Sometimes, people may lie. A person caught in a lie (at least two other players must agree to the accusation) is punished. Consequences for lying should be discussed and agreed to before play begins and they should be far more erotic or humiliating in nature. Our penalties for lying included things like:</p>
<ul>
<li>Perform oral sex on the person to your right  / left for one minute. </li>
</ul>
<ul>
<li>
            Look at your partner as you use your hands to arouse the person to your left. </li>
</ul>
<ul>
<li>
            Strip naked and stand on your head for 15 seconds</li>
</ul>
<ul>
<li>etc</li>
</ul>
<p> <br />
            Play continues in a clockwise manner until people either grow bored with it .. or start fucking! </p>
<p> <br />
          Tip: Start this game out as a drinking game, then when everyone is good and relaxed, and feeling comfortable, switch it to an erotic game. This will help prevent over drinking and still keep everyone up and partying!</p>
</td>
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<td><span style="text-decoration: underline;"><strong>Swinger Game Rules:</strong></span></td>
</tr>
<tr>
<td>
<p><strong>General Rules For I Have Never: </strong></p>
<p>"Never have I ever" (also known as "I've Never...", "I Never", or "Ten Fingers" is a popular party game that typically involves drinking. The verbal game is started with the players getting into a circle. Then, the first player says a simple statement starting with "Never have I ever". Anyone who has done what the first player has not must drink. Play continues in a clockwise manner until people either grow bored with it .. or start fucking! </p>
<p>Please see above for  full directions and variations. </p>
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<table border="0" cellspacing="5" cellpadding="0" width="500">
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<td><a href="http://welcome.brandilove.com/swinger-party-games/ihavenever.pdf"><img src="http://welcome.brandilove.com/images/swinger-party-games/download-swinger-games-48x48.png" alt="Download Swinger Game" width="48" height="48" /></a></td>
<td>Download <a href="http://welcome.brandilove.com/swinger-party-games/ihavenever.pdf" target="_blank">I Have Never</a> as PDF</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<!-- This Ends the I Have Never Swinger Game Article at the Amateur Swinger Site Featuring Brandi Love. -->]]></description>
			<pubDate>Wed, 24 Mar 2010 00:00:00 -0400</pubDate>
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			<guid isPermaLink="true">http://swinger-social-network.brandilove.com/games-for-swingers/asshole-card-game-swinger-parties</guid>
			<title>Asshole Card Game For Swinger Parties</title>
			<description><![CDATA[<div style="float: left; margin: 0 10px 10px 0;"><img src="http://swinger-social-network.brandilove.com/content/pages/games-for-swingers/thumb_100x100/cards1.jpg" /></div><p>Materials needed: An ordinary deck of 52 playing cards.
Object: Empty your hand as quickly as possible, and assume a rank above asshole!
Asshole Game Rules
</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">Asshole is a simple Game, which uses an ordinary deck of 52 playing cards. The dealer (who can be determined by any means for the first round) begins by dealing all the cards in the deck to the players, in standard poker fashion, starting with the player to his left. Each player is dealt a card in turn until all cards are dealt. Some players may have an extra card. This has little impact on the game.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">Cards are played as singles, pairs, triples, or four of a kind. During a round, a player may play only singles on singles, pairs on pairs, et-c. The player with the Three of Clubs begins the round. That player must play the Three of Clubs in the middle of the table (the play area). The Three of Clubs may be played by itself, or with any number of other threes (if he plays more than four, check the deck, and the player's sleeve!).</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">The next player (in clockwise fashion) has an opportunity to either play on the three(s), or pass. If the player can, and chooses to play, he must have a single card which is equal to, or higher than the card on top of the play area. If the play to beat is a pair, the player must match or beat that pair, and so on. Remember, you can only play pairs (or more) on another pair. A pair of threes, for example, does not beat a single four.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">Play progresses clockwise in this manner until the turn gets back to a player who has played the last card(s) on the play area (this happens when everyone else passes on a play). When a play returns to the player who played the card(s), he has won the round, and starts fresh with any play he chooses. He may play a single card, a pair, triples, or four of a kind. And play continues as above from there.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">Once a player has played all his cards, he is "out," and the remaining players continue to play, vying for second place, and so on, until only one player has cards in his hand. The last player with cards is the "Asshole."  The first player to go out becomes the "President," followed by Vice President, Secretary, Treasurer, General, Chief Asshole, and then Asshole. If playing with more than seven, make up additional ranks as needed between General and Asshole. The last one out is always the Asshole, and the First is always the President.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">There is one "wild" card in the game, the Two. Any single Two can be played on any number of other cards. For example, one Two beats three Aces (or four for that matter). Once a two is played, that player immediately wins the round, clears the cards, and plays again, starting a new round.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">After all cards are played, and the Asshole is determined, all players assume their new ranks. It is a hierarchical system with descending levels of authority from the President Down. The President is the supreme ruler of all players. The vice president may give orders to any of lower rank than himself, The Secretary may issue orders to any player except the President and Vice President (who out rank him), and so on. The asshole has no authority over anyone, and must follow the orders of all the other players.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">The Asshole deals the next hand, and the President has the privilege of choosing who will be dealt to first.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">Once the next hand is played out, everyone will have new ranks (some may retain their previous rank). Power changes happen only after the Asshole is determined for that hand. A particularly malevolent President may suddenly find himself the Asshole, and revenge will surely be swift and brutal.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">Play continues in the same manner, with people assuming different ranks until everyone gets bored with the game, and quits.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"><strong>Game Variations</strong></p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">The basic game structure allows for infinite possibilities in player participation. Played to extremes, the President has absolute power over all players in all matters. He may instruct someone to take a drink of his beer, finish a drink, remove an article of clothing (or all clothing), give the president (or another player) a neck rub, fetch the President's smokes, open his beer, bow to him, sing, dance, whatever. Each other player also has these powers, but only over players who are below them in rank. The Asshole has no such powers over anyone, though a benign President may grant the Asshole Power of President for a set number of turns, during which time, the President becomes the Asshole.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">In most circles, the game isn't played to this extreme, and it serves primarily as a drinking game, in which powers of the various ranks are pretty much limited to giving drinks. Other demands may be made, but players may refuse, and the penalty for refusing an order is to drink a number of gulps assigned by the offended authority. In a willing group, having laid down the guidelines of the game, giving drinks can be supplemented with removing clothes. For example, The Vice President orders the General to kiss the Asshole's butt. The General refuses, so as punishment, the Vice President orders the General to remove an article of clothing (or take a drink in more conservative / boring groups).</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">Socials: If through the course of play, all four cards of a given number are played on each other subsequently, a "Social" is declared. When a Social occurs in a drinking version of the game, all players must clink their glasses, and drink.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"><strong>Suggestions</strong></p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">It is best to establish before hand what style of play the game will be. If there will be nudity involved, make sure everyone playing knows and is comfortable</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">If playing with socials, it's generally a bad idea not to clink the President's glass.</p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;"> </p>
<p style="text-align: justify;">Strategy tip: Don't be careless with your twos. A well played two can make you President. Be mindful of the order of play. If you let someone win the hand who plays immediately before you, this is often as good as winning the hand yourself. If, however not playing to win the hand will allow the person who plays immediately after you to win the hand, that can be very bad, and it may be time to play your two (or ace, or whatever it will take to win the hand).</p>
<p> </p>
<p> </p>]]></description>
			<pubDate>Wed, 24 Mar 2010 00:00:00 -0400</pubDate>
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